(This interview was originally posted on the old Deleted Logic site at Wednesday, June 16, 2004 8:30 PM )
Mr. Rostom of the shooter game Special Force took the time to answer a few questions about the game and it's message. The whole thing is copied verbatim from our correspondence.
First were my questions:
“Dearest Mr. Rostom,
I thank you for this opportunity. I must apologize for the long wait in sending these. I had a back injury, and the pain medication made it difficult to focus my thoughts. Here are the questions I have. Please feel free to take all the time necessary in answering them.
Special Force came into a market flooded with games where Arabs were the "Bad Guys" and it put the shooter in a very different role. I came across the website a few years ago and was quite amazed at what I saw. It seems to have started a trend in the industry of games based on actual battles.
1) When the idea was first being discussed, how much support did the designers have from people who heard about the project?
a) Were they excited to see it?
b) How many copies were sold?
It was made very clear from the onset that only military personnel were to be targeted in the game. Special Force did draw some criticism for recreating the outposts and bases in detail.
2) Did the designers ever anticipate criticism for the detail they put into structures and bases?
a) Was it difficult work to recreate those outposts?
One of the interesting things about the advertisements was that there was an entire version made in English.
3) Was there a hope that this game would reach an American audience?
a) Were any copies sold to Western players?
b) Have there been many letters or comments about the game from American gamers?
Special Force has been out for quite some time now. It has had a while to gain popularity and international notice.
4) For the designers, what was the best part of the game?
a) Is there a plan to make more games like Special Force?
The site also shows three screen-shots from Delta Force in it's explanation of the need for a game of Arabic design and make. Novalogic's newest game (Joint Operations - based on the Delta Force design) is now one where you can pick a side that opposes American soldiers and fight from the perspective of the opposition.
5) Do any of you feel that this is a much needed improvement?
The American game developers have had the majority of the market for some time now.
6) Is there anything you would like to see American game designers do in the future?
The face of shooter game design is changing rapidly. Now players from all over the world can meet in the same arena and chat while playing as a member of very opposite forces. In games like Battlefield 1942, entire theaters of war have been recreated and people can pick any side they want to in historic battles.
7) Do you feel that this is a good trend?
Speaking of multiplayer shooters; EA Games and Trauma Studios have teamed up to make Battlefield 2.
8) What do you guys think about a game that let's kids play as united Middle-East Coalition soldiers against American forces?
Special Force began to fill a gap in gaming culture. This is a gap where there are few (If any) Arabic heroes in computer games. The most distinguishing thing about the game was that it was actually designed by an Arabic company.
9) Is there anything more you would like to see come out of the Arabic community in the form of computer games?
a) Do you think that there can be more representation of true Arabic culture in future games?
10) Is there anything you would like the opportunity to say about Special Force or the message behind it?
11) Is there anything else you would like to say to an American audience?
Thank you again for taking the time to answer my questions. I think that it is more important now than ever to pay attention to Arabic culture ant the truth behind the things we all see and hear. Anyone could accuse others of harmful motives and political agendas. I hope you understand that my motivation is simply to understand the importance of a creation like Special Force to the whole gaming community.
You have my best wishes,
Michael“
This was the response:
“Dear Mr Sarver;
Greetings;
It is my pleasure to answer your questions concerning Special Force game.
Answers to your question (1):
The idea was first discussed almost four years ago. The designers received a tremendous support from the people who heard about it. Many people offered their services to help at the time of game design. People were thirsting after such game and continuously inquired via the e-mail about the launching date. They were all very excited to see the game and play it. We do not know how many copies have been sold until know because we do not have the necessary feed about the number of copies sold by the retailers.
Answers to your question (2):
The designers continuously anticipated criticism by the "Israeli" enemy for no reason at all. Recreating the outposts and bases in detail was a challenging task for the designers. However, it was not impossible to recreate them because they had the actual photographs of those outposts, but it did take quite a large amount of time. Special Force required two years of hard work.
We have hoped that this game would reach the American audience, but unfortunately, it was not possible because the Zionist lobby that controls the decisions of the White House was the main obstacle.
We do not know if copies have been sold to Western players because we do not have any retailers until now in any western country. However, we believe that some western citizens have purchased the game via the internet because we have been receiving questions regarding the game from some western audience.
There have been no comments about the game from American gamers until now.
Answers to your question (3):
The best part of the game for the designers was when the resistant fighter swam under water to reach the water lockers, and then released the water to his liberated villages that have been thirsty for more than 25 years, which is the period of the occupation.
Answers to your question (4):
Yes, there is a plan to make more games like Special Force. Special Force II is a multiplayer game and is under construction.
Answers to your question (5):
When we talk about the improvement needed, we would like to clarify one issue first of all. The aim of Special Force game was to cultivate the audience and make them understand the concept of resistance, fighting occupation, and then liberation. In other words, for one to liberate his country, he must fight the occupation. In the newest game (Joint operations), a player can pick a side that opposes American soldiers but perhaps at the same time does not understand the concept mentioned above; thus, where is the improvement here? The only improvement made at this point is commercial and entertaining but not moral. We care about the moral improvement of the people.
Answers to your question (6):
The one thing we would like to see the American game designers do in the future is have the free will in designing games that reflect only the truth and nothing but the truth. At the same time, we do not want them to design anti-Arab games that picture the Arabs as bad people because this is the aim of Zionism. I am sure that many Americans have mixed with some Arab citizens and truly know what kind of people they can be. The Arab customs and traditions differ from that of the American, but this does not give the right to Arabs and Americans to exchange negative attitude towards each other. Customs and traditions are matters under which man is raised; his actions are the only elements that can determine his goodness from evilness.
As our prophet said: “The most beneficial to human beings the closer to God.”
Answers to your question (7):
We do not think that this is a good trend. What is the benefit gained when someone picks up the German side while at the same time he hates Germans? We cannot call this a trend. This is nothing but entertainment.
Answers to your question (8):
It will be fine to play as long as the concept behind playing such games teaches the player that he is fighting the occupation that occupies his country; that the only way to liberate his country can only be achieved through resistance.
Answer to your question (9):
It would be a pleasure to see the majority of the Arabic community working on properly cultivating the young generation through computer games.
Dedication and hard work will hopefully surface more representation of true Arabic culture in future games.
Answer to your question (10):
Special Force game is an Arabic game that was designed based upon a true life story. This is the story of the Islamic Resistance that fought against the "Israeli" occupation in the south of Lebanon for more than twenty years. The message behind the game is to teach the children and the young generation the concepts of resisting occupation, especially the "Israeli"; that man can only liberate his land by resisting and fighting the occupation.
Answer to question (11):
We would like to say to the American audience that Special Force is the story of the resistance, particularly the Islamic, that fought the "Israeli" occupation. The American people fought the British colonialism because this was the right thing to do. No body can accept his land go under siege or colonialism by a stranger and foreigner. Media and politics can be very illusive and can twist the truth. As long as a man has a pure and kind heart, he will use it to reach the truth.
God bless the good people regardless of their identity and their homeland.
Our best wishes,
Fuad Rostom“